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HTML5 Game that Teaches You HTML

If we could learn everything we need to know about life by playing games, living would be a breeze. I would create the “How to Wipe Your Rear End” game. I’m somewhat of an expert on the subject...

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Multi-Player Gaming Software – Tech Factors to Bear in Mind

Solitaire is a card game that is fun to play online. The only downside is that being a one player game, it isn’t great for being sociable. If you like to talk and engage in activities with other...

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HTML5 Workshops in the USA and UK on the Same Day!

All of my HTML5 conference fanatics face a tough choice next week. There are two major HTML5 related events on the same day. The usual convention would be to go to the conference that is closest to...

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HTML5 Halloween Costume

Halloween is less than 24 hours away and I needed a costume. My first idea was to dress up as Edward Snowden and wear a sign that says “Save iGoogle!”. Then, I would have had my wife dress up as...

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HTML5 unleashed: EWC Presenter is one app for all your visual content needs

EWC Presenter is a new HTML5 based web application that allows everyone to easily create content in HTML5; we’re talking about presentations, infographics, banner ads, animations and virtually all...

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Reduce the File Size of Your Animated Gifs Using HTML5 Video

I built a lot of animated gifs for clients when I first started working online. The file size of my gifs could get rather large even after optimizing them in Fireworks so I would sometimes need to...

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HTML5 Bitcoin Wallet

I think Apple is starting to have a love-hate relationship with HTML5. When Apple bans an app in the App store or gets greedy, developers seem to always turn to HTML5. Do you remember the time Apple...

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Developing a street basketball game. Part I. Getting workflow ready.

Creating a 3D browser game with physics in a few steps. Some days ago I released a new version of WhitestormJS framework named r10 and decided to develop a game using almost all it’s functionality....

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Developing a street basketball game. Part ll: Throw a ball into a basket.

Creating a 3D browser game with physics in a few steps.   This time we will talk about creating of basketball net (with physics), the way we will keep the ball, and throw it in different directions...

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Developing a street basketball game. Part lll: Level selecting and stats.

Creating a 3D browser game with physics in a few steps. This is a final part of “Developing a street basketball game” trilogy. If you haven’t checked Part I: Getting workflow ready and Part ll: Throw a...

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